Environment Modeling
[ Maya ]: [ Zbrush ] : [ Substance 3D painter ] : [ Nuke ]
Render by Maya(Arnold) & Unreal Engine 4
These relics are buried like easter eggs into the environment and are carefully rendered to feel aged and ominous. I believe it is these kinds of details that help immerse the audience by setting a tone for the rest of the story. I spend a great deal of time thinking about “setting the stage” and which decisions would lead to the best representation of a feeling I want the audience to experience.