Character Modeling
I am detail-oriented by nature and aim to add as much detail as possible within my workflow. I believe this is best seen through my thesis project where I am bringing to life an Indiana Jones-esk concept in which the main character is exploring tombs of an old world that features a mesh of spiritual relics found in East Asian religions.
Software Used
[ Maya ]: [ Zbrush ] : [ Mari ] : [ Substance 3D painter ] : [ Marvelous Design ] : [ Nuke ]
Render with Arnold